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Simborg's Laws Of Backgammon

THE SIMBORG'S LAWS:

   

  • It’s easy to tell when you have a great roll-- the dice will be cocked
     

  • For every cube action, there is an equal and  opposite cube action (that will bite you in the ass later).
     

  • Never give a cube you’re afraid will be  taken.
     

  • Buying your opponent drinks is the best  investment you’ll ever make.
     

  • No cube is too big if the stakes are too low.
     

  • When the match is over, EVERYONE  thinks they rolled worse.
     

  • If you want someone to really hate you,  right after you win a game, point out what they did wrong.
     

  • Playing in too big a game is like reaching  under a cow:  you can get hurt bad if the  steaks are over your head.
     

  • You are most likely to win back games  when it’s your opponent who is playing  them.
     

  • You can judge a player by his hit and cover.
     

  • If you stop to truly consider all the plays  before every move, plan on spending the  night.
     

  • If you want to really bore someone, tell  them all about your bad rolls.
     

  • He who bears off last, laughs last.
     

Phil Simborg

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