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Problem #15 solution
Match to 11
Blue 2, White 1![]()
Blue to play 21 Candidate plays:
13/11 6/5 6/4* 24/23 6/4* 5/4 6/4*/3
RK:
Should Blue hit with 6/4* or make a non-hitting play? If he decides to hit, should he leave the 4 point slotted or lift the blot?Hitting is right for all the usual reasons:
- Blue has a superior board while White has developed nothing.
- White has no anchor but has 20 numbers to cover the 21 point. By hitting, Blue reduces the numbers that make the anchor immediately to four (43 and 42).
- The hit slows White down and gives Blue time to bring down more ammunition from the midpoint to continue the attack.
After hitting, should Blue lift? A more difficult decision. Blue is a little short of ammo, and by hitting and lifting, his spare checker ends up on the 3 point, not exactly where he wants it. The alternative play fights more directly for the 4 point, as well as diversifying the back checkers. The big cost, of course, is that it leaves 16 return shots, which cost Blue both racing equity and momentum for the attack. Avoiding the shots seems best here, particularly since Blue doesn't have a lot of covers for the blot on the 4 point even if it's missed.
Pip counts: Blue 148 White 169 Blue White Candidate Plays Equity Win G/BG BG Win G/BG BG 6/4*/3 +0.491 65.7% 24.1% 1.1% 34.3% 7.3% 0.2% 6/4* 24/23 +0.471 65.0% 23.9% 1.2% 35.0% 7.7% 0.3% 13/11 24/23 +0.410 64.0% 20.2% 0.8% 36.0% 7.7% 0.2% 24/21 +0.403 64.3% 18.4% 0.7% 35.7% 7.3% 0.2% 24/22 6/5 +0.398 63.5% 19.3% 0.7% 36.5% 7.9% 0.2% 13/11 6/5 +0.396 63.2% 20.5% 0.8% 36.8% 8.0% 0.2% 6/4* 5/4 +0.396 62.5% 22.0% 1.1% 37.5% 8.3% 0.3% 24/22 24/23 +0.376 63.5% 17.9% 0.7% 36.5% 7.7% 0.2% 13/10 +0.376 62.5% 20.1% 0.8% 37.5% 8.1% 0.2%
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